The ‘Aladdin’ sport builders had been possible advised to do that on function Many even admitted to breaking controllers in frustration whereas making an attempt to beat it. Others highlighted moments just like the infuriating escape from the cave or the dungeon with these “damned skeletons” as a number of the sport’s most punishing. “I always felt the Genesis one was a bit long and difficult as a kid, and I still have that same feeling today,” stated one veteran on the Digital Press boards. It may not high the lists of the toughest video games of all time, however it’s definitely earned a spot close to the center, at the least. Whereas a Nineties console platformer being laborious is about as newsworthy as there being a brand new Marvel film popping out quickly, Aladdin was infamous for simply how troublesome it turned out to be. Genesis version apologists, the ball's in your court.So much has been stated about Aladdin on the Genesis. So in conclusion, we have two flawed games, but one of them is much more flawed than the other. There are two magic carpet sequences one is frustrating in the same 'memorize or die' fashion as the Battletoads speeder level, and the other amounts to an overlong, incredibly boring bonus stage. It's got an automatically scrolling level, and games with those get instant demerits.
Especially when it happens two or three times in a row. There's something that's just not right about completing an area, the music stopping, then the exact same track starting up again as you begin the next section. The music is aurally decent, but the tracks are super short and, damningly, every segment of each level has the same music. Well they aren't that much better than the lame Genesis ones, but at least the final boss is suitably epic and requires a little bit of a strategy to kill. The controls feel tighter, especially the jumping and air control, as befits a game with a much greater focus on jumping on and from stuff. Aladdin has more moves, like handspringing off of stuff, swinging from poles and rings, climbing up ledges, and floating with a blanket. Whereas the Genesis version had some hack and slash going on, the SNES one is a straight up jump-on-their-heads-to-kill-them platformer. The final boss is incredibly anticlimactic. Several later levels require you to ride on magic carpets that move super fast in erratic patterns, while enemies appear to take cheap shots at you (Your only defense? Mashing on the 'swing sword' button). The Cave of Wonders level has spikes that are almost completely indistinguishible from odinary ground all over the place, and the escape from it doesn't have a single checkpoint. I mentioned the foreground crap all over the dungeon level, but there's also a shit ton of annoying sliding block sequences that will make you pull your hair out. But suffice to say that the entire game is riddled with problems.
I would have recorded more, but for some reason the combination of my Genesis emulator and my screen recording software was causing random system crashes, hence the abrupt end as I decided not to bite off my than my system could chew. The title screen music is decent, but its is all downhill from there. They don't even loop! Let them go long enough and they fade out, then restart a second later.
The SNES version gets some flack for not having as many songs from the movie in there, but at least they don't sound like garbage. There's pillars and chains and shit obscuring your vision approximately 100% of the time down there. WTF? If you think the first level is bad, wait until you're in that dungeon level. Speaking of cheap, how about the enemy placement? Someone had the bright idea to put all these foreground objects all over the place, but if that wasn't bad enough, they put enemies directly behind them. Moving too fast for the camera is an extremely common occurrence and can lead to many cheap hits as enemies suddenly appear on the screen before you can react. Er, moving on, not many games had problems with the camera keeping track of the action on screen until the 3d era, but in this one instance, Aladdin on the Genesis is ahead of its time. No, seriously, the health gauge in that game was a tattoo on your character's boob. smoke? I think that's gotta be among the most inaccurate depictions of video game health, joining such infamous examples as the Resident Evil heart rate monitor thingy and the Trespasser boob tattoo. First of all, what's up with that health. I'll be blunt: I don't think that this is a very good game.
In fact, there's quite a few, because Earthworm Jim is also a game with a solid concept and questionable execution. The Genesis version was made by some of the guys who would go on to form Shiny and become famous for Earthworm Jim, and knowing that fact you can definitely see some similarities in style between the two.